Play it two ways
Manage the squad and let your tactics decide the match, or take the stick and drive the ball yourself. It is the same club either way.
Sign a five-a-side squad of robots, then watch your plan play out or take the controls yourself. Win cups, climb divisions, open holo packs. Free to start, and nothing you buy changes who wins.
Manage the squad and let your tactics decide the match, or take the stick and drive the ball yourself. It is the same club either way.
A daily cup, a weekly league, a monthly 64-club championship and a four-week season that ends in promotion. A session takes five to ten minutes.
Nothing sold in the shop changes a player's stats. Ranked play is bracketed by team tier, and every paid cup shows where the money goes before you enter.
Even a defeat gives budget and XP, so you always leave with something and a next thing to do.
Pick a mode from the kick-off menu. Your squad, your budget and your progress carry across all of them.
Watch your club play and keep your hands on the tactics. Slide the strategy from fully defensive to fully attacking, pick a shape from a live preview of your five, and the change lands on the next play. Two slim drawers on the screen edge keep the pitch clear.
Switch to Action Play and the match is yours. Stick on the left, Shoot, Pass and Tackle on the right, with Sprint, Finesse and Lob for the clever stuff. Hold shoot to load it, then release in the keeper's corner. Go online and take on other managers in ranked head-to-head, with your ping on screen.

A 2D match where your formation, match plan and sideline calls drive the game. Set the line-up before kick-off, change it at half time, and tilt the pitch between 2D and 3D whenever you like.

The court is a boarded ring, so play never stops for a throw-in. Punch, kick and guard while you work the ball. Win on goals, or wreck the other side's bots. Robots get wrecked, not hurt.

Tap to jab, hold for a haymaker. Every hit lands for full damage, wherever it falls. No fouls.
A standing push kick breaks a guard. A sprinting knee or a flying kick is the heavier version.
Hold to block most of the damage. Time it right to parry and counter harder. Tap with the stick to dodge.
Flurries, flip kicks, uppercuts, knees and a cartwheel kick, built from button sequences you learn.
Play 1v1 in the cage, 3v3, or the full 5v5. Choose The Ring, The Gate or The Dome, and set the bots to chill, club or pro.
Your welded parts come with you, and they wear down with use until you pay to service them. Rumble cups run on tickets like any other cup, and every result is re-run on the server before it pays out.
There is always a table to climb. Pick a format to see how it works.
An eight-club knockout that runs left to right, quarter-finals into semis into the final. Your tie, the shape of the bracket and the prize are all on one screen, and a countdown tells you when it closes.

A six-club group, then a knockout day. The top two go through, and dashed rows in the table mark who is out of the cut. Your form, your next opponent and your line-up button sit beside the table.

Sixty-four clubs, six stages to the final. It starts as a Swiss table, then runs through the round of 32, the round of 16, quarter-finals, semis and the final. A cut line shows how many points you are clear of it.

Call real fixtures. Browse and filter by league and kick-off time before you spend anything, then lock your picks. It scores in points, not odds. If you hold fan tokens, your balance can add weight to your picks in the Owners' League, and only there.

Cups in the ring take tickets like any other cup. Your bots' hull, welded parts and combos decide it, and every result is re-run on the server before anything pays out.

SeasonsOver a four-week season the top two in your division are promoted. Every table draws the cut line, so you always know what you are playing for.
Build a five-a-side squad from a live market. Every card shows its price before you buy, and rarity glows on the pitch, so you compare eight players at a glance instead of scrolling. Check your Attack, Midfield and Defence numbers, then save your line-up.

Browse bots and parts from other managers, filter by price, position and tier, and see what a part adds before you spend. Every player has four slots: head, torso, legs and boots. Each part brings its own tier and stat bonuses, such as Turbo Thrusters for +6 Pace. Weld one on for good.
Browsing is open now. Listing and buying switch on once on-chain CHZ escrow checks are in place. Trading uses a wallet, so it is for players 18 and over.

Open your weekly pack by ripping it apart with your thumb, or shake your phone to burst it. Watch your collection grow toward all 160.
Every card shines with holographic foil that moves as you tilt your phone. Browse your collection as a carousel and watch the tiers climb from matte grey to violet.
Five quick drills: free kick, goalkeeping, dribbling, passing and penalties, with headers on the way. Each is a one-thumb mini-game, and the stars you earn multiply the attribute you trained. Finish today's drill and a ticket drops.

Claim a reward on the five-day track, finish three daily tasks to fill the Daily chest, and chase achievements like Winning Streak and Goal Machine. Every season has a pass with a free track anyone can walk to the end.

The shop sells gems, kits, celebrations and stadium items, and nothing in it changes a player's stats. Tickets are earned free or bought with in-game currency, never sold for cash. Club Pro and the season pass are conveniences such as extra training slots, a faster queue and deeper stats.
An example. Free cups take a ticket and have no fee.
Sign in, name your manager and describe them in a sentence. The app generates a portrait.
Pick your starting squad of six inside your budget, or press Autofill and let it take the cheap gaps first.
Seven short steps. Skip it whenever you like and replay it later.
It is a friendly against a soft opponent. Set your plan, then let it run or take the controls.
Your daily reward is waiting, the next cup is open, and your squad has a drill to do.
You can play and progress without paying. Budget, tickets and XP are all earned by playing. Gems, the season pass and Club Pro are optional extras for kits and convenience.
No. Nothing sold in the shop or in Club Pro changes a player's stats, match results or ranked points.
A fight-football mode in a boarded, circular ring. Bots punch, kick and guard while they play the ball, and you win on goals or by wrecking the other side. Robots get wrecked, not hurt.
A daily eight-club cup, a weekly six-club league, a monthly 64-club championship, Pick'em on real fixtures and Rumble cups. Free cups take a ticket, and paid cups show where the money goes before you enter.
You can browse the marketplace now. Listing and buying switch on once on-chain CHZ escrow checks are in place. Trading uses CHZ, so it needs a wallet and is for players 18 and over.
No. A wallet is optional and for players 18 and over. Holding CHZ only adds pick weight in the Owners' League, never strength in ranked play.
13 and over.
Your browser, on a phone or a desktop. Phones play best in landscape.
Most are five to ten minutes: a match, a drill and your daily reward.
Early access, open to anyone who creates an account. Progress resets each season while we test, and we want to hear about any bug you find.
Create your club, sign your five, and play your first match in minutes. Free to start. Fair from the first whistle.
Already have an account? Sign in